> is there any general hint where I could start looking for a 
> bug in my program if it aborts at fl_throw_focus when calling 
> Fl_Scroll::clear()? Is there any way I can debug the fl-part 
> so as to find out which child/Widget might have caused the 
> problem? Currently, I'm working under MS Visual Studio .Net 2003.

Can you not just do a debug build of the fltk libs? 
That is probably as simple as clicking a button  somewhere in the MS IDE
to get into debug mode, I'd expect.
Then link your code against those, and run the whole lot under the
debugger. When it faults, check the backtrace and see where you were at
when it went wrong.

I think the debug libs have a "d" added to their names, so fltk.lib
becomes fltkd.lib, etc. although I'm not sure about that as I don't use
the MS tools (I always use mingw for win32 builds, and then debug that
using gdb in the usual way.)

That said, it's unlikely that the bug is in the fltk code, or I'd expect
we'd be seeing a lot of reports, so I'd have to suspect there's
something awry in the way you are using it.

Can you produce a minimal compileable example that manifests the failing
behaviour, then we could take a look and see what is wrong?


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