Hi, thanks a lot for comments, I answer inline
> > I have developped a freeware program that is used already by=20 > > tens of people (in the field of particle physics). The=20 > > software is working like a charm on both windows and linux. =20 > > But it is crashing on MacOs with a "Bus Error" message. > > I'd suggest going back to linux and firing up Valgrind and see what it > says. I tried this already..., valgrind do not quote any significant errors so I think the error is somewhere else... I do not believe it is a segmentation fault... By the way, the crash error is not "segmentation fault", but "bus error". Can it be a bug in the OpenGL configuration? > > I suspect there is a problem in my ./configure script. (I=20 > > add to completely rewrite the autotools script in order to=20 > > minimize package size and to compile in one step all the=20 > > library needed by my app). > > I notice you have shipped what look liked modified versions of quite a > lot of libs in your bundle, so I'm not quite sure what your configure > script hopes to achieve... Since you have the libs "built in" can you > not just have a Makefile that recursively calls each libs own configure? > Why do you need your own. The libraries are absolutely not modified..., But the packages are... I basically supressed all the not needed files... (documentation, examples, binaries, etc). Which generally make the makefile not working anymore... > And you have source code in the /include folder? That's just confusing. This, nobody care... > Also, I suspect that you are (technically) violating the licensing > requirements for some of those libs. I am pretty sure, I am not...! Is the "bus error" the MacOS equivalent of the "segmentation fault"? _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

