Hi,

thanks a lot for comments,
I answer inline


> > I have developped a freeware program that is used already by=20
> > tens of people (in the field of particle physics).  The=20
> > software is working like a charm on both windows and linux. =20
> > But it is crashing on MacOs with a "Bus Error" message.
>
> I'd suggest going back to linux and firing up Valgrind and see what it
> says.

I tried this already...,
valgrind do not quote any significant errors
so I think the error is somewhere else...
I do not believe it is a segmentation fault...

By the way, the crash error is not "segmentation fault", but "bus error".  Can 
it be a bug in the OpenGL configuration?

> > I suspect there is a problem in my ./configure script.  (I=20
> > add to completely rewrite the autotools script in order to=20
> > minimize package size and to compile in one step all the=20
> > library needed by my app).
>
> I notice you have shipped what look liked modified versions of quite a
> lot of libs in your bundle, so I'm not quite sure what your configure
> script hopes to achieve... Since you have the libs "built in" can you
> not just have a Makefile that recursively calls each libs own configure?
> Why do you need your own.

The libraries are absolutely not modified...,
But the packages are...
I basically supressed all the not needed files... (documentation, examples, 
binaries, etc).  Which generally make the makefile not working anymore...

> And you have source code in the /include folder? That's just confusing.

This, nobody care...

> Also, I suspect that you are (technically) violating the licensing
> requirements for some of those libs.

I am pretty sure, I am not...!

Is the "bus error" the MacOS equivalent of the "segmentation fault"?



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