Am 27.11.09, 12:08 -0000 schrieb imacarthur:
> On 27 Nov 2009, at 10:34, Kai-Uwe Behrmann wrote:
>
>> Had someone success to debug external build FLTK applications, e.g.
>> from FLTK's test folder, in Xcode 3.2 ?
>> GDB reports only no symbol detected in Xcode.
>
> Not with Xcode 3.2 - I don't have anything that recent - but with
> earlier Xcode versions I did, but found that Xcode could not be used
> simply as a "front end" to gdb for debugging an existing application,
> I actually had to create a little stub project in Xcode that then
> pulled in my real (Makefile based) project.
> Thereafter I could use Xcode to debug my app OK.
> This may be something similar?

Yes the way I did was to create a new project go into
[Project]->New Custom Executeable...
and add my binary there. The other required step for 3.2 is to set the 
preferences as quoted in my other email to this thread.

> Also - you'll get in trouble with Chris Espinosa! You wrote "XCode"
> in your subject line, and on the Apple lists he frequently berates
> people for getting it wrong (apparently Xcode is the only permitted
> spelling!)

Perhaps my thoughts where around iCode, correcting the 'i' and forgot the 
big 'C'. But yes this slipped through.


kind regards
Kai-Uwe Behrmann
-- 
developing for colour management 
www.behrmann.name + www.oyranos.org

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