Am 27.11.09, 12:08 -0000 schrieb imacarthur: > On 27 Nov 2009, at 10:34, Kai-Uwe Behrmann wrote: > >> Had someone success to debug external build FLTK applications, e.g. >> from FLTK's test folder, in Xcode 3.2 ? >> GDB reports only no symbol detected in Xcode. > > Not with Xcode 3.2 - I don't have anything that recent - but with > earlier Xcode versions I did, but found that Xcode could not be used > simply as a "front end" to gdb for debugging an existing application, > I actually had to create a little stub project in Xcode that then > pulled in my real (Makefile based) project. > Thereafter I could use Xcode to debug my app OK. > This may be something similar?
Yes the way I did was to create a new project go into [Project]->New Custom Executeable... and add my binary there. The other required step for 3.2 is to set the preferences as quoted in my other email to this thread. > Also - you'll get in trouble with Chris Espinosa! You wrote "XCode" > in your subject line, and on the Apple lists he frequently berates > people for getting it wrong (apparently Xcode is the only permitted > spelling!) Perhaps my thoughts where around iCode, correcting the 'i' and forgot the big 'C'. But yes this slipped through. kind regards Kai-Uwe Behrmann -- developing for colour management www.behrmann.name + www.oyranos.org _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

