It is very well possible that fltk1 is more efficient than fltk2. Code  
bases have forked six or so years ago with fltk 1 being the mora  
active branch ATM. Rendering an RGB data set is relatively slow. Using  
a cached bitmap in native format is much faster. For some  
applications, OpenGL is the fastest solution.

Matthias

Sent from my iPhone

On 26.11.2009, at 16:21, Dusan Ivanko <[email protected]> wrote:

> please help!
>
> I have compiled same program in FLTK2 (fltk-2.0.x-r6834) and FLTK1  
> (fltk-1.3.x-r6943) and the drawing performance is visibly worse in  
> fltk2 version of the program. Both versions have been compiled on  
> the same machine in same Windows operating system.
>
> The program is very simple. In FLTK2 version I inherited from Window  
> widget and overwritten the draw(). In FLTK1 version I inherited from  
> Fl_Double_Window and again overwritten the draw(). I also  
> overwritten handle() but the code is identical there.
>
> The code in draw() renders the RGB image into the memory using AGG  
> graphics library. And for drawing the image I use:
> //fltk1:
> fl_draw_image(buf, 0, 0, w(), h()) ;
>
> //fltk2:
> drawimage(buf, RGB, Rectangle(0, 0, w(), h()));
>
> In the main() of fltk2 version after window->show() I do:
> window->set_double_buffer();
>
> program main() starts with:
> //fltk1:
> if (!Fl::visual(FL_DOUBLE))
>    log_file.print("Xdbe not supported, faking double buffer with  
> pixmaps.");
>
> //fltk2:
>  if (!visual(DOUBLE_BUFFER))
>    log_file.print("Xdbe not supported, faking double buffer with  
> pixmaps.");
>
> when executing either of programs I find the above message written  
> in my log file(means that visual() returns false in both cases).
>
> Apart from this there are no relevant differences between the two in  
> the code. The program just render two circles, ellipses and lines as  
> you click and drag the mouse across the window. The drawing is  
> visibly not as smooth in FLTK2 version as in the FLTK1 version of  
> the program. The CPU is around 80% busy in both programs when  
> drawing. Both fltk1 and fltk2 have been configured with
> ./configure --enable-xft --enable-xdbe
> compiled and instaled in Windows MinGW enviroment.
>
> I have big project written in the FLTK2 which is using drawing from  
> the memory (using drawimage()) and I don't want to rewrite  
> everything to FLTK1 code. It might not even be possible not speaking  
> how time consuming it would be. I wonder what is the cause for FLTK2  
> drawing not to be as smooth/quick as in FLTK1.
>
> Any help is much appreciated!
>
>
>
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