SebHoll wrote:
All good questions..
> 1) How do I find the address of the 'prefs' struct that is associated with an
> Fl_Tree instance? I don't like using the menu style 'add' call in Fl_Tree
> for adding nodes (one reason is that my node label may have a '/' in it), and
> prefer to add child nodes directly to the parents using the 'insert' command,
> but I don't know where to get the prefs to pass as an argument to the
> function.
Yes, I should add an accessor for that.
Feel free to tweak the Fl_Tree.H file to add what you need,
and then either email me the modified file(s) as an attachment
or a patch, and I'll apply it.
Fl_Tree is still quite young, and I don't really fancy myself as
a GUI API designer. So you'll likely catch some obvious things
I need to add or forgot to.
This week and weekend is exceptionally nutty in my life, so
I probably won't get to any of this before you do, so by all
means either send me patches, or remind me again if you don't
see any posts here showing a release update.
> 2) Is there a method for returning an array of the selected nodes?
There isn't, but there should be.
> At the moment I'm iterating through all the nodes and constructing
> this myself
Right, that's the way to do it as currently designed.
There should probably be a method that returns a populated
Fl_Tree_Item_Array.
I'll see about adding that.
> 3) With Flu_Tree_Browser I was able to associate a 'user_data' value with each
> one of the items (that I set as a pointer to a corresponding struct in the
> rest
> of my programs). This was extremely useful - does Fl_Tree support anything
> similar?
Huh, not sure how I missed that, but yes, there should be.
I thought actually I did have something like that, but I'm not seeing
it,
hmm.. Will add that too.
> 4) What's the best was to detect when a node has been collapsed/expanded
> by the user, and find out which item this occurred for?
I didn't plan in anything for that, but yes, there probably
should be a callback or something for this.. wasn't sure what
was the best way to implement that.
I could either go with separate expand/collapse callbacks,
or a virtual that you can override, or..? Wasn't sure which
was best, any suggs from the core guys would be helpful here.
> Any help with any of the above would be amazing.
>
> Many thanks,
>
>
> Seb
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