> Percy wrote: > >> 1) Comment out the '#warning' at or around line 85 > >> > >> 2) Add the following at the top to prevent an error about > >> gethostname(): > >> > >> #include <Winsock2.h> > >> > >> 3) Add the following before the closing brace on the function > >> Fl_Preferences::newUUID() #2 or #3. > > > > I done this and most of them compiled. But I still have 15 that failed. > > Yes, I can replicate that here too.. it's a mess alright. > > Much of this seems related to recent mods to Fl_Preferences > which need to be rectified, if not already in SVN current. > (On windows I can only pull tar files, I don't know of an > SVN client for windows.) > > My recommended inclusion of Winsock2.h might be wrong here.. > I thought we were using wsock2 now, so either my #include is wrong, > or the linker options for many of the demos now need to link in > wsock2 libs that weren't doing that before. > > The fact that fluid doesn't build due to that gethostname link error > means all apps dependent on fluid will fail as well (keyboard demo, etc) > > There is probably a win32 call to get the local hostname without having > to include the entire wsock2 lib. > > Let's see what the guys currently doing dev on Fl_Preferences > will reply. They'll really have to test with VS2008 to make > sure checkins work, as many people are using VS2008 now.
Remember that VS10 (VS2010) is out too (or in beta I think). Might have to test that, too. But does this mean that it is just this version? Could I maybe use an older version that would suffice? _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

