> Percy wrote:
> >>            1) Comment out the '#warning' at or around line 85
> >>
> >>            2) Add the following at the top to prevent an error about 
> >> gethostname():
> >>
> >>                    #include <Winsock2.h>
> >>
> >>            3) Add the following before the closing brace on the function
> >>               Fl_Preferences::newUUID() #2 or #3.
> >
> > I done this and most of them compiled. But I still have 15 that failed.
>
>       Yes, I can replicate that here too.. it's a mess alright.
>
>       Much of this seems related to recent mods to Fl_Preferences
>       which need to be rectified, if not already in SVN current.
>       (On windows I can only pull tar files, I don't know of an
>       SVN client for windows.)
>
>       My recommended inclusion of Winsock2.h might be wrong here..
>       I thought we were using wsock2 now, so either my #include is wrong,
>       or the linker options for many of the demos now need to link in
>       wsock2 libs that weren't doing that before.
>
>       The fact that fluid doesn't build due to that gethostname link error
>       means all apps dependent on fluid will fail as well (keyboard demo, etc)
>
>       There is probably a win32 call to get the local hostname without having
>       to include the entire wsock2 lib.
>
>       Let's see what the guys currently doing dev on Fl_Preferences
>       will reply. They'll really have to test with VS2008 to make
>       sure checkins work, as many people are using VS2008 now.

Remember that VS10 (VS2010) is out too (or in beta I think). Might have to test 
that, too.

But does this mean that it is just this version? Could I maybe use an older 
version that would suffice?
_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to