I'm using FLTK on Mac OS X 10.6 "Snow Leopard" as part of a programming class. Apparently SL broke FLTK 1.1 because it renders with all sorts of errors. 1.3r7100 renders a lot better, but still not without errors.
Anyway, I noticed that one problem with FLTK was that it can only be compiled in 32bit mode. This means my own apps that use it must also be 32bit to link to it (correct me if I'm wrong here.) I also noticed that the latest snapshot (r7149) said that it includes an Xcode project that will compile a universal binary for x86-32, x86-64 and PPC. I'm very interested in getting a 64bit/universal version of FLTK, for the main reason that I won't have to limit my own software to 32bit. So I opened up the Xcode project and, after some messing with plist files (the current snapshot has some plists misnamed or downright missing,) I got it to compile in "release" mode. But I'm used to the terminal and the usual ./configure/make/make install procedure. How do I install the files Xcode built for use system-wide? I want to be able to just make tell gcc that my headers are in /opt/local/include and let 'er rip. So how do I install the Xcode built files, etc. to have a working FLTK install? Or am I misunderstanding what the Xcode project is for, and the whole 64bit thing? Thanks you in advance for your help. -Mstt _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

