I'm using FLTK on Mac OS X 10.6 "Snow Leopard" as part of a programming class. 
Apparently SL broke FLTK 1.1 because it renders with all sorts of errors. 
1.3r7100 renders a lot better, but still not without errors.

Anyway, I noticed that one problem with FLTK was that it can only be compiled 
in 32bit mode. This means my own apps that use it must also be 32bit to link to 
it (correct me if I'm wrong here.) I also noticed that the latest snapshot 
(r7149) said that it includes an Xcode project that will compile a universal 
binary for x86-32, x86-64 and PPC.

I'm very interested in getting a 64bit/universal version of FLTK, for the main 
reason that I won't have to limit my own software to 32bit. So I opened up the 
Xcode project and, after some messing with plist files (the current snapshot 
has some plists misnamed or downright missing,) I got it to compile in 
"release" mode.

But I'm used to the terminal and the usual ./configure/make/make install 
procedure. How do I install the files Xcode built for use system-wide? I want 
to be able to just make tell gcc that my headers are in /opt/local/include and 
let 'er rip.

So how do I install the Xcode built files, etc. to have a working FLTK install? 
Or am I misunderstanding what the Xcode project is for, and the whole 64bit 
thing?

Thanks you in advance for your help.
-Mstt
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