I was looking around at the website and noticed a poll that asks what version 
users are using and the results showed that fltk-2 is the second most used 
version (after fltk-1.1), so how come fltk-2 was dropped if it is so popular?

Another question more related to my first question;

I've been looking at the code I've been able to find online on drag and drop 
but still not managed to get it to work (it never enters the DND_.. blocks in 
my handle-function). So I was wondering if any user of fltk-2 has successfully 
implemented drag and drop in their application and could point me in the right 
direction?

Thanks again for all the help!


> Thanks for the help so far!
>
> So I downloaded the latest version of 1.3 to see if I could get DnD to work 
> there.
>
> I have a couple of questions:
>
> First, I tried to compile the libs in VS2008 Express by opening the .dsw 
> file, converting it, then building solution. 7 of the projects succeeded, but 
> the rest failed.
>
> A lot of them failed because of "unresolved external symbol static class 
> Fl_Device::current(void)" or "Fl_Device::draw(...)".
>
> I also got errors for redefinition of fl_draw_image_mono. Anyone know what 
> I'm doing wrong here?
>
> Second, regarding switching from fltk-2 to fltk-1.3; we already have a lot of 
> code. We also have a designed GUI in fluid2 so how difficult would it be to 
> port it back? Especially when it comes to the fluid-file?
>
> Thanks again for your help!
>
> > MacArthur, Ian (SELEX GALILEO, UK) wrote:
> > > fltk-2 was the experimental branch, but it never attained stability
> > > and is now generally dormant.
> >
> >     Wow, that's a great and eloquent way of putting it..
> >     +1 for that sentence in the FAQ! ;)
> >
> > > That's a FAQ, BTW: http://www.fltk.org/articles.php?L825
> >
> >     That FAQ item should maybe be updated..
> >     the way it reads now, it sounds like FLTK2 is still in progress, just 
> > slow.
> >
> >     It should really underline how dead-stop FLTK 2 really is at the moment.
> >
> >     I like Ian's comment above; if that were line #1 in the FLTK2 faq 
> > comment,
> >     I think the message would be very clear.
> >
>

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