Hi everyone!
I've changed the look of all the buttons in my application by setting an image
that covers the whole button surface.
To get a switch between images when the user hovers or pushes a button I use
MultiImage. Everything works fins until I add a state for fltk::INACTIVE_R or
fltk::INACTIVE. When the button is turned inactive (by calling
"activated(false);" the application crashes and Visual Studio Debug points to
the Window's draw function.
This is my code for creating the MultiImage:
fltk::MultiImage* GetButton(const char *str)
{
string first = ".\\Resource\\Images\\button";
string end = ".png";
string variable = str;
string str0 = first+variable+end;
string str1 = first+variable+"_hover"+end;
string str2 = first+variable+"_push"+end;
string str3 = first+variable+"_inactive"+end;
return new fltk::MultiImage(*(fltk::SharedImage::get(str0.c_str())),
fltk::HIGHLIGHT, *(fltk::SharedImage::get(str1.c_str())),
fltk::PUSHED, *(fltk::SharedImage::get(str2.c_str())),
fltk::INACTIVE_R, *(fltk::SharedImage::get(str3.c_str())));
}
I set it to the button like this:
o->image(TvsVideoEditorApplication::GetButton("file_postfix"));
Any help is appreciated!
PS.
I've made sure the image actually exist where it is supposed to.
DS.
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