Hi,

is it possible to draw the contents of a widget hierarchy ito a memory buffer?
Grabbing screen contents after normal redraw is not good enough due to 
potential overlapping windows over the area.

My goal is to implement something like this (and other effects):
http://vimeo.com/moogaloop.swf?clip_id=10487650&server=vimeo.com&show_title=1&show_byline=0&show_portrait=0&color=00ADEF&fullscreen=1

I would like to have two textures, one with the new widget panel and another 
with the previous one and just use OpenGL to perform the effect.

Thankyou ina dvance.
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