Hi!

FLTK version: 1.1.9

I use 'Fl_Input' with 'FL_INPUT_READONLY' set.
How can I get the character which was really intended to press? With 
event_key() I get only the key pushed on the keyboard (So if I press the 
keys 'Shift & 1' I get '1' by event_key() and not '+' as I wanted (-> 
Have a german keyboard)).
I could decode it in combination with event_state() as far a I 
unterstood, but to be honest I don't want to do this... Is there a 
funktion which can be used to obtain the key intended (For example 
'Shift & 1' gives '+')? Or has anybody an algorithm which can be used to 
implement this?

Thanks a lot guys!
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