>
> On 07.05.2010, at 10:46, Albrecht Schlosser wrote:
>
> >> I don't know if fltk2 has that ability or not (though it is feasible =
> on
> >> many modern systems).
> >=20
> > FLTK 1.3 has support for rotated text drawing, and it works at least =
> on=20
> > Windows and Linux (just tested to be sure), but I don't know if it =
> would=20
> > work for Mac OS X, see:
> >=20
> > =
> <http://www.fltk.org/doc-1.3/group__fl__drawings.html#g14f28b302c1adf1f6dc=
> 76efbd6275a50>
> >=20
> > "fl_draw  (int angle, const char *str, int n, int x, int y)
> >  Draws an array of n characters starting at the given location,
> >  rotating angle degrees counterclockwise."
> >=20
> > For an example see test/rotated_text.cxx
>
> Holy cow! I did not know that. Anyways, I added the test program to the =
> Fluid IDE settings and committed the changes. We should probably add =
> this demo to the "Demo" program as well.
>
> Oh, and yes, it works very well on OS X.
>
>  - Matthias=
>

OK. Thanks!
fl_draw() and Fl_Rotated_Text are good examples.
The thing I am trying to do is to create a new method in FLTK 2, like label(int 
angle, char text). But I am not sure what would be the best way to implement 
that functionality, as a method or function. By me method way is the best.

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