On Mon, Aug 9, 2010 at 10:55 AM, MacArthur, Ian (SELEX GALILEO, UK)
<[email protected]> wrote:
>
>> But there's one essential difference: FLTK can't use GL drawing to
>> do this directly, and thus all GL windows are "printed" by reading
>> the screen pixels back (glReadPixels) and writing an image (bitmap)
>> to the output device (or PS file). Thus, FLTK 1.3 won't work with
>> hidden GL windows as well (unless I'm missing something).
>
> FWIW (which in this case will not be much...) prior to the 1.3 device
> stuff being added, I did a lot of my "printing" type stuff by rendering
> the GUI into offscreen buffers - these will generally respond to a
> "redraw" even when they are hidden (since they are always "hidden"
> anyway) and that allows some of the things the OP was asking about.

I was not aware of the possibility of using of-screen buffers in ftlk.
How do you do it?
Thanks,
Shai

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