On Wed, 18 Aug 2010, Albrecht Schlosser wrote: > Sounds all fairly easy if you know how to load and display one > particular picture of the animated gif image set.
The data() method seems to take care of supplying a pointer to the image data to the renderer. So as long as all images are available as decoded image data in memory, that should be simple enough. All that's left then, is to actually decode all the frames when loading the image and to properly free the memory (as needed) on object destruction. The tricky part there would be to make sure that the active frame does not get freed twice, as Fl_Pixmap cleans up after itself. Best, Marc _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

