Hello,

is there a explicite policy on how to handle colour management in FLTK?

Background, I want to colour manage several widgets inside a FLTK 
application. The areas needs to be colour corrected for display while the 
remaining UI shall be sRGB and automatically colour corrected by the 
respective OS.

On osX I do not know how to access the underlying Quartz engine to tell 
about a custom ICC colour space. I only know that FLTK has to set some ICC 
colour space to be able to draw anything at all. FLTK makes havy use of
CGColorSpaceCreateDeviceRGB(). But there seems no hole left to place some 
really meaningful, like a graphics context which could be switched to a 
new profile. So the only workaround would be to use OpenGL. That might be 
acceptable.
Any further ideas on how to do colour management on osX with FLTK is much 
welcome.

On Linux its easy to access X11 and its windows in order to talk to a 
colour server. So the situation seems fine.

The question is, will this remain as is to avoid accidential double colour
corrections?

kind regards
Kai-Uwe Behrmann
-- 
developing for colour management 
www.behrmann.name + www.oyranos.org

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