On 28.10.2010, at 01:22, Steven Mark wrote:

> If I write an app using FLTK in theory it should run on Windows Mobile, Apple 
> iOS and Android right?

In theory, yes. Practically, no, because FLTK has not been ported to any of 
these devices. We support Apple OS X, MSWindows 2000, XP, Vista, 7, and all 
kinds of Unix including Linux and many more.

iOS is not too hard to support, but iOS development cost money and is extremely 
restrictive. It is unlikely that you would get any FLTK-based app through the 
Apple Store review process because it violates Apple User Experience demands.

Windows Mobile had some support for a while and you still may find a version of 
FLTK out there. However, it is not officially supported by the core developer 
team. And IMHO Windows Mobile is doomed since Android.

Android development is usually done in Java using the VM that is part of 
Android. FLTK is C++ based, and even though there is native support for C++ on 
Android, as far as I can see, it is still more of a niche.

I doubt that there is a one-source-for-all solution for the mobile market at 
this point. If there is, please let me know. I would love to see my iOS apps on 
Android!

 - Matthias
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