> > here's how things stand:
> >
> > class MainWindow {
> > public:
> > MainWindow();
> > Fl_Window *mainWin;
> > ...
>
> why not have the following?
>
> class MainWindow : public Fl_Double_Window {
> public:
> MainWindow(int X, int Y, const char* T = 0)
> : Fl_Double_Window(X, Y, T)
> {
> ...
> }
>
> I typed that in off the top of my head, but you get the idea.
>
> D.
Can anybody suggest the main advantage of the above as opposed to my
original version, it's just that i thought i had access to the window
classes regardless of deriving from it in this way?
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