I am developing an environment that is based on OpenGL and use a GUI to present 
data, specifically text, to users. Meebo.com's interface is the best example of 
what I am trying to create. The application is to consist of a primary window 
where all sub windows are contained. The background of the primary window would 
then be the OpenGL scene. The sub windows do not need any transformations 
applied to them and can be drawn above the OpenGL scene but still remain child 
to the parent application window.

>From the examples and the documentation I can't determine if FLTK supports 
>this. If so, is there an example of a window in a window on top of an OpenGL 
>scene?

Thanks,
Erik.
_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to