On 29.11.2010, at 10:29, MacArthur, Ian (SELEX GALILEO, UK) wrote:

> 
>>> What are you trying to do with it? I'm curious what it is
>>> good for (in practice).
>> 
>>    I was wondering that myself.
> 
> I guess that's what the OP is trying to do too - introduce some
> multi-touch/gesture interface into their touchscreen app.
> 
> But who knows.
> 
> Still, I think it could be interesting...
> 
> The whole issue of *where* gestures in general, and multi-touch gestures
> in particular, should be interpreted (i.e. in the app or in the WM) is
> an interesting debate.
> 
> And if gestures are interpreted on the "app-side", should the GUI
> framework (e.g. fltk) be implementing that, or should it be in the app
> code itself?

I have seen 3D apps where one mouse would be used in the conventional way and a 
second mouse was used to position and rotate the 3D scene. They would also 
provide support for Spaceball type devices, etc. . Quite specific stuff.

In these days, Multitouch is probably the thing that is needed, mostly for 
gestures.

I was pondering an optional FLTK extension (run-time linakable would be great), 
name FLTK touch, that would handle multiple cursors, gestures, and other 
typical touch input. It would also change widgets for touch usage (text widgets 
open a keyboard, no visual focus, menus open differently, assuming a hand 
covers the bottom right (or left) of the display, etc.).

One more reason to wrap up 1.3.0 ;-)

 - Matthias
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