I Loved the ideas that went Into D. Just having strings as a built-in type make 
a huge difference! It's close enough to C++ to easily do the jump, and far 
enough away from C++ to not repeat the same mistakes.

However, D never made it big enough to warrant a full FLTK branch. The biggest 
drawback of D is the incompatibility to existing C++ code. FLTK 3 will have a 
compatibility layer though that will make it easy to interface any object 
oriented language with FLTK.


On 21.01.2011, at 16:08, "Domingo Alvarez Duarte" <[email protected]> wrote:

> I saw that Mathias have made an attempt to port FLTK to the D language,  
> the language has some nice features but it seems that people doesn't use  
> it so much even the fltk port seems to have vanished.
> 
> What is the opnion about the D language here ?
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