> > Hi!
> > I have the following question:
> > when, starting from FLUID, I want to introduce an icon in a button, the s=
> > elf=20
> > generated code give me the following structure:
> >
> > =2E......
> > #include <FL/Fl_Pixmap.H>
> > =2E......
> >
> > unsigned char *icon_name[  // Decoded picture...
> > (unsigned char*)
> > "24 22 -251 1",
> > (unsigned char*)
> > "!\376""31\"\261\247\250#\316\316\322$\255\1\0%\224\1\1&\201\0\0\'\346;;(=
> > \307\
> > \304\307)\241ij*
> > =2E.....................];
> > static Fl_Pixmap pixmap_icon_name(icone_name);
> > =2E........
> > pixmap_icon_name.label(close_button);
> > =2E........
> >
> > Is there a simpler way to introduce the "/path/icon_name.gif" icon in the=
> > =20
> > button? I don't want to generate these long arrays.
> > I'm now using the old 0.17 version of flnx (FLTK for Microwindows), but I=
> > =20
> > think it is not a problem...
> > Thank you in advance.
> > Gianluca
> >
>
> // include this file
> #include <FL/Fl_GIF_Image.H>
>
> // defines image - note on MS WinXP pathname
> Fl_GIF_Image *MyIcon = new Fl_GIF_Image("c:\\Mygraphics.gif");
>
> // define a button
> Fl_Button button = new Fl_Button(0,0,30,30,"");
>
> // place icon on button - use 'button->align(FL_ALIGN_xxxx)'
> // where xxxx is RIGHT, CENTER, LEFT, etc.
> button->image(MyIcon);

ooops my bad, found out search feature actually works!
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