I'm using the complex drawing functions (fl_push_matrix() et. al.), mainly 
because I need to do translations and rotations, but the text functions 
(fl_draw) don't respect the translations or rotations. I can see that there is 
a version of fl_draw that rotates the text, but because the translations aren't 
respected, it's getting a bit nasty working out what the xy coordinates of 
fl_draw should be.

Is there something I can use to draw text that I will work with the 
translations & rotation?

(I'm looking at using openGL as an alternative to see if this will work easily, 
but I'd rather use the fl_ functions if possible.)

Cheers

Lance
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