> Maybe a bit silly because fltk relies on several static 
> variables to run,  
> but on one of my luafltk applications I want to instantiate multiple  
> interpreters with full fltk capabilities, on the lua side is 
> easy because  
> lua is full reentrant but on the fltk side it's not, how could I get  
> something like multiple independent fltk instances on the 
> same process ?

I'm not sure I understand the question but...

In (what I think was) a similar situation, I linked to fltk dynamically
rather than static (I usually favour static linking of course!) and that
allowed the various parts of my core process to share the one fltk
instance, and all the fltk statics were resolved to the same entities.

This worked OK on Linux and Win32 - didn't try it on OSX but I guess it
would have been OK.

Is that any use to you?



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