First of, thanks for the quick answers!
> Why do you think it would speed scrolling, though? Scrolling is = > generally buffered on most platforms anyway, so adding an additional = > indirection might not make any differences and might even feasibly be = > slower, so... How does scrolling work if not by copying a buffer onto itself? Is there a special function for that? Unless, of course, you just rendered the whole area, which might be feasible in GUI rendering(though in text editors that'd still be a bit odd), but in my case I'm using FLTK to render a game world, so I can't really have everything rendered at once. :P _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

