> Andrew Waldrum schrieb: > > I am trying to create a control panel that will appear or > hide on a full > > screen Fl_Gl_Window. When I attempt this my buttons work(I > can press, > > select, slide things) but are visually overwritten by the openGL > > window. > > > Any ideas on how to make my buttons visible?
Edzard suggested: > What does "panel" mean in detail? You could create a > "toolbox" (panel?) > by using a non modal Fl_Window. This way the buttons will be > in a second > window, which stays always on top of the openGL window. Yes - I quite like that idea, that sounds like a workable option, wrap the "panel" in it's own, non-modal (and maybe borderless?) window so as to "protect" it from the vagaries of the GL context treading on it... Yup, sounds workable! -- Ian _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

