> Andrew Waldrum schrieb:
> > I am trying to create a control panel that will appear or 
> hide on a full
> > screen Fl_Gl_Window.  When I attempt this my buttons work(I 
> can press,
> > select, slide things) but are visually overwritten by the openGL
> > window.
> 
> > Any ideas on how to make my buttons visible?

Edzard suggested:

> What does "panel" mean in detail? You could create a 
> "toolbox" (panel?) 
> by using a non modal Fl_Window. This way the buttons will be 
> in a second 
> window, which stays always on top of the openGL window.


Yes - I quite like that idea, that sounds like a workable option, wrap
the "panel" in it's own, non-modal (and maybe borderless?) window so as
to "protect" it from the vagaries of the GL context treading on it...
Yup, sounds workable!
-- 
Ian




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