On 23.05.2011, at 11:16, MacArthur, Ian (SELEX GALILEO, UK) wrote: > As it stands, fltk-2 is still a little more "bleeding edge" than > fltk-1.3, so if you need a stable base then I'd suggest you use 1.3. > Over time, fltk-2 should become stable (Ben's working on it!) and there > is a background task to merge the fltk-1 and fltk-2 series back to a > common (and bug free) codebase in the longer term. (See fltk-3 or > fltk-123 project...)
fltk-123 is the attempt to revers the unfortunate code fork of FLTK 1. FLTK 3 takes the very stable FLTK 1.3 and transforms it into a more consistently named API. This is mainly the introduction of the fltk3 namespace and the renaming of a few types and classes. This will be done before the end of this month. FLTK 3 will come with a complete FLTK 1 emulation layer. This layer should make it possible to compile existing FLTK 1 projects without changing any code. I hope to get this done by the middle of June. I am hoping that after removing the quirks, most FLTK 1 users will at least try to compile their projects with FLTK 3. Now comes the fun part: we will create a compatibility layer for FLTK 2 as well. FLTK 2 has some great features that were never backported to FLTK 1. Well, now is the time to put them into FLTK 3! This will make FLTK as stable as possible while combining all the advantages of 1 and 2. With all this comes a "code injection system" that makes it possible to interface FLTK 3 with any other language out there, including overriding existing virtual functions at run-time, like "draw()", and all the other FLTK features. What's the cost? Well, very little (except core developer time). The overhead of wrapped functions calls is one indirection (reading one variable) plus one int and one pointer for every wrapped class. Native FLTK 3 code will have almost zero overhead. And yes, FLTK 1/2 and FLTK 3 code can be intermixed. This means you can take your existing FLTK 1 or FLTK 2 project, compile it in FLTK 3, and used all the new features and graphics (yes, there will be new graphics), and continue coding in FLTK 3. - Matthias _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

