> What are the pros and cons of doing a Cairo debug/release build?

In what regard?

It works, but only makes it easy to use a Cairo drawing surface (c.f.
Fl_Gl_Window); it does not cause fltk to use Cairo for all drawing
primitives, so unless you have a load of anti-aliased rendering to do,
it is probably not useful.

If you do have a lot of anti-aliased rendering to do (and are not on OSX
which is natively anti-aliased anyway) then Cairo is a good tool.

What are you trying to do?


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