On 21 Jun 2011, at 17:45, Vincent Beffara wrote:
> 
> My question is, in my typical programs (physics simulations),
> interactivity is extremely limited, essentially I want to treat the
> window as a canvas on which I am drawing, possibly displaying the values
> of a few relevant parameters in Fl_Output's, and which updates itself on
> screen every 50 ms or so. I am calling redraw() by hand for
> that. Somehow it feels like using FLTK backwards ... what would be the
> least awkward to do it ?

You may have to expand your description, just in case I am misunderstanding 
what you are trying to do.

However, I think what you are asking is how to trigger a redraw of your window 
every 50ms or so.
For that, I would use Fl::add_timeout() to trigger a callback which would call 
redraw on your window.

Greg has a few examples of doing this sort of thing:

  http://seriss.com/people/erco/fltk/#Animate 

See if that is what you are wanting to do.





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