> One problem i am having is getting rotation consistent around the
> origin, i mean if i switch axes (??) the model flips to whatever the
> current angle but on the new axis, this is no surprise to me but my
> limited GL knowledge means i am not sure how to remedy it.

Again, not quite what you are asking but...

Have you considered looking at one of the trackball implementations?
If you are only interested in rotating and zooming then this might be
enough for what you want to do.

There's fl-arc-glwindow at http://www.fltk.org/links.php?V134
but the FLTK Trackball link seems to have disappeared.

I've poked about with various trackball and quaternion packages
in the past, but don't remember their relative merits.

D.
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