> > I don't know how to check what code is linked as i386, but I'll try to
> figure that out. 


On OSX, then the easiest way might be to use lipo, I guess... Something like

   lipo -info my_binary

Ought to print out the supported architectures in the given file. I think. From 
memory...


> Also, how should I change clang to gcc? Thanks for trying
> to help, I understand many aren't familiar with Xcode 4.

I build all my OSX stuff at the command line, I can't get on with IDE's at all.
The command line has always Just Worked, and means I can pick compiler at build 
time, so...

I think the Xc4 project settings allow you to choose which compiler is active, 
but I'm not sure how relevant that really is; I still think the main problem 
will be that some of the .o or .a files in your project are not built with 
x86_64 as an architecture. 





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