I added a little example to the cheat page to show how to use 
Fl_PNG_Image
        to output PNG pixel data in C/C++ readable hex format:

        http://seriss.com/people/erco/fltk/#Fl_PNG_Hex_Dump

        I find it often useful to 'inline' PNG files into apps for the same 
reason
        .pixmaps are useful, only PNGs are great in that they handle 8bit alpha,
        useful for smooth overlays.

        I always find it a nuisance to have to look around for ways to get a 
hexdump
        of pixel data, so having this kinda saves the trouble.

        Can probably be easily modified to support all the FLTK image formats,
        but I almost always find myself working with PNGs when it comes to 
images
        containing transparency.
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