On 19.07.2012, at 11:08, MacArthur, Ian (SELEX GALILEO, UK) wrote:
> 
> See Matt's detailed reply, but along with that, I *very strongly* suggest you 
> spend some time playing around with fltk on your desktop system, get a proper 
> feel for how the widgets behave and experiment with the handle() methods and 
> how the events are propagated.
> 
> It is a lot easier to do these tests on the desktop system, and so much 
> easier to debug and to understand where things are going awry.
> 
> Then, once you have that and can make a demo prototype of the GUI you plan to 
> put on your embedded target, it will be much easier to create the code for 
> the real system, and the design you cerate at that stage will be more robust 
> and correct as it will benefit from the experience gained whilst doing the 
> desktop testing.

I second that. This is one of the great benefits of FLTK: you can write your 
app on the desktop, test it, debug it, and then later compile it for another 
machine, usually without any changes.
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