> I was wondering how different FLTK2 and FLTK3 are. I have an application > coded with FLTK2, but would like to port it to FLTK3, since that's > receiving more attention, it seems.
Different enough to be a problem; though, that said, it may be worth a go! Many things in fltk3 work in the same way as fltk2 (parent relative widget co-ords can be used for example) but other things are different. There's a compatibility layer for fltk-1 which I have used to rebuild fairly substantial chunks of fltk-1.3 code under fltk3 (though there are still problems, I had issues embedding Fl_Gl_Window widgets, they rendering co-ords were screwed up in some way so that the GL window rendered offset from the expected window position...) However, the fltk-2 compatibility layer is much less complete. On the other hand, no one is really working much on fltk-2 now, fltk-3 is "the future" so actually porting your code may be a useful way forward and might not be that tricky in practice (don't know, have not tried...) SELEX Galileo Ltd Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 3EL A company registered in England & Wales. Company no. 02426132 ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

