doing in the way you say (using the shell for MinGW - Simulates the unix environment):
$ fltk-config --compile hello.cxx I get a series of errors, for simplicity carry one of them: g++.exe -IC:/MinGW/FLTK/include -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -o 'hello' 'hello.cxx' C:/MinGW/FLTK/lib/libfltk.a C:/MinGW/FLTK/lib/libfltk.a(Fl.cxx.obj):Fl.cxx:(.text+0x2db): undefined reference to `OleUninitialize@0' What should I do? > > Sorry; I do not understand what you are doing... It looks like you are = > using the QT tools to build a fltk project? > > Why? If you are using the QT tools anyway, would it not make more sense = > to, you know use QT...? > > Anyway, I suspect you are breaking difficult new ground with this = > approach, I doubt many (if any) have tried this before... > > > If you project is only the one file, then the easiest way to build it is = > just to do: > > fltk-config --compile my_file.cxx > > And that will do the trick. > > For anything more complex, try this: > > http://www.fltk.org/articles.php?L599 > > And see if that helps, (it includes some hints on making a basic = > Makefile for builds that involve more than one file...) or use your = > IDE's built in mechanisms. > > But trying to leverage one GUI toolkit's build system to build another = > GUI toolkit; well that seems likely to be problematic! _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

