On 2013-01-13 17:32:52 -0500, Ian MacArthur said: > But I think an actual GL driver layer would work better... Though > handling of fonts might always be problematic - drawing TT fonts in > Windows GL is actually easier. MS did do some useful things after all!
I've now got a very incomplete but working implementation of an OpenGL driver for FLTK3: https://github.com/cjameshuff/fltkstuff It's not clear how to actually *use* a different graphics driver, I'm simply swapping my driver into fltk3::graphics_driver when drawing the window, but this seems unlikely to be the correct way...suggestions? I use the existing FLTK font stuff. Is there an easy way to render a "standard" window to an image? It'd greatly streamline testing if I could do comparisons in the app itself. There's also code for retrofitting FLTK with support for some C++11 features, in particular lambdas for callbacks and event handlers. The OpenGL driver doesn't depend on this, but it may be of interest. _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

