Hi Ian,

Thanks for the very quick response.

Turns out it was a stupid question. I wasn't aware that could override the 
resize method although now I that I think about it, nothing had said otherwise.

>
> > How can I detect Window resizing since it doesn't provide any resize
> > events or callbacks from what I've read?
> > =
>
> > I'm current writing my first FLTK program for a 2D game and I want to
> > remove the scrollbars when they aren't required. This is when the width
> > or height of the world can be fully displayed in an FL_GL_Widget.
>
> FL_GL_Widget ? =
>
>
> I assume you are deriving your own window class from Fl_Gl_Window then?
>
> If so, can you not just override the resize() method in your derived class =
> and then use that to "detect" resize events happening?
>
> Or am I missing the point here?
>
>
>
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