Hi Ian, Thanks for the very quick response.
Turns out it was a stupid question. I wasn't aware that could override the resize method although now I that I think about it, nothing had said otherwise. > > > How can I detect Window resizing since it doesn't provide any resize > > events or callbacks from what I've read? > > = > > > I'm current writing my first FLTK program for a 2D game and I want to > > remove the scrollbars when they aren't required. This is when the width > > or height of the world can be fully displayed in an FL_GL_Widget. > > FL_GL_Widget ? = > > > I assume you are deriving your own window class from Fl_Gl_Window then? > > If so, can you not just override the resize() method in your derived class = > and then use that to "detect" resize events happening? > > Or am I missing the point here? > > > > ******************************************************************** > This email and any attachments are confidential to the intended > recipient and may also be privileged. If you are not the intended > recipient please delete it from your system and notify the sender. > You should not copy it or use it for any purpose nor disclose or > distribute its contents to any other person. > ******************************************************************** > _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

