Can you show us the code that's actually saving the entities?
These two wiki pages show the ways you can customise automappings: altering
entities <http://wiki.fluentnhibernate.org/show/AutoMappingAlteringEntities>
and
mapping overrides<http://wiki.fluentnhibernate.org/show/AutoMappingOverrides>
.

On Wed, Feb 11, 2009 at 8:43 PM, Ramana Kumar <[email protected]>wrote:

> No, I did mean Many to One :-)  The Domain Objects are Golfer and Address
> and many Golfers can share the same Address.  Per James
> "i-think-you-mean-a-many-to-one-sir" G, this should be mapped as Many to
> one. I am just not sure how to do it thru AutoMap conventions.
> HTH
> Ramana
>
>
>  namespace GolfHandicapManager.Core
> {
>     public class Golfer : Entity
>     {
>         public Golfer() { }
>         [DomainSignature]
>         [NotNullNotEmpty]
>         public virtual string FirstName { get; set; }
>         [DomainSignature]
>         [NotNullNotEmpty]
>         public virtual string LastName { get; set; }
>         [NotNullNotEmpty]
>         public virtual string EmailAddress { get; set; }
>   public virtual string EmailAddress2 { get; set; }
>   public virtual string HomePhone { get; set; }
>   public virtual string CellPhone { get; set; }
>         public virtual Address Address { get; set; }
>     }
>     public class Address : Entity
>     {
>         public Address() { }
>         [DomainSignature]
>   public virtual string Addr1 { get; set; }
>   public virtual string Addr2 { get; set; }
>         [DomainSignature]
>   public virtual string City { get; set; }
>   public virtual string State { get; set; }
>   public virtual string Country { get; set; }
>   public virtual string ZipCode { get; set; }
>     }
> }
>
>
>
> On Wed, Feb 11, 2009 at 2:05 PM, Chris Marisic <[email protected]> wrote:
>
>>
>> Do you mean One to Many?
>>
>> convention.OneToManyConvention = m =>
>> {
>>    m.Cascade.All();
>> };
>>
>> On Feb 11, 1:58 pm, Ramana Kumar <[email protected]> wrote:
>> > Hi
>> > I am trying to use AutoMap to define behaviour for ManyToOne and I get
>> the
>> > following exception
>> >
>> > object references an unsaved transient instance - save the transient
>> > instance before flushing:
>> >
>> > The relevant code is
>> >
>> >  public class AutoPersistenceModelGenerator :
>> IAutoPersistenceModelGenerator
>> >     {
>> >         public AutoPersistenceModel Generate()
>> >         {
>> >             AutoPersistenceModel mappings = AutoPersistenceModel
>> >                 .MapEntitiesFromAssemblyOf<Golfer>()
>> >                 .Where(GetAutoMappingFilter)
>> >                 .WithConvention(GetConventions);
>> >             return mappings;
>> >         }
>> >
>> >         private bool GetAutoMappingFilter(Type t)
>> >         {
>> >             return t.Namespace == "GolfHandicapManager.Core";
>> >         }
>> >         private void GetConventions(Conventions c)
>> >         {
>> >             c.GetPrimaryKeyNameFromType = type => "ROW_ID";  //DB has
>> ROW_ID
>> > as Primary Key
>> >             c.FindIdentity = type => type.Name == "ID"; // S#arp
>> currently
>> > uses "ID"
>> >             // Taken from Ayende Blog
>> >             c.GetForeignKeyNameOfParent = (type => type.Name + "_ID");
>> >             c.GetTableName = type =>
>> > Inflector.Net.Inflector.Pluralize(type.Name);
>> >             c.IsBaseType = IsBaseTypeConvention;
>> >             // Convert PropertyName to Underscore
>> >             c.AddPropertyConvention(new
>> > PascalToUnderscorePropertyConvention());
>> >         }
>> >
>> > I am assuming I have to do a "cascade=all" somewhere in there but do not
>> > know how to do it thru a convention.
>> >
>> > Any pointers?
>> > Thanks
>> > Ramana
>> >>
>>

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