If I remember well, there is now an option to output the sound
stream to a file instead of the sound card, no ?
:::::::::19/09/05::::3:55
+0900::::÷¥¡¯:::::::::
-I'm Korean so.. My english is bad..
-I want Midi To Wav Conversion..
-I used Timitiy++ And FluidSynth for my project
Timidity++ is very good..(support realtime & non-realtime) but very complex..
I can't understand -_-..
In the other hand.. FluidSynth is support Easy understand...^_^..
but.. FluidSynth is Not support Midi to Wav Conversion..
so I development this module.. Only VC++ Project.. '_'..(Environment is Win32)
so I question Mail-list
"How to Obtain.. RealTime PCM-DATA? "
My plan is..
----------------------------------------------------------------
Wav-FILE == Sum(RealTime PCM-DATA In Audio-Buffer)
----------------------------------------------------------------
So.. If Cath the Audio-Buffer Value.. I make Wave-File..(In My opnion..'-')
I know FluidSynth used DirectSound In WIN32 Environment..
"How to access DirectSound Buffer ? "
Plz Help Me.. ^^.. I'm Beginner ..Wating Your Answer..
ghost¿« Ì ±×
'¨ ¦ ' »¾¡¶-_-
a {color: #4F4F30}, a:hover {color: #4DA500} img {border: none;}
ª øÓ ± ¼Æ»¿« æææ-
«ÿ««Û OPEN !
_______________________________________________
fluid-dev mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/fluid-dev
--
++ as
_______________________________________________ fluid-dev mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/fluid-dev
