On Mon, 2007-04-23 at 19:18 +0200, Miguel Lobo wrote: > > I actually knew that. On the other hand, many of those OSes won't be > able to use Fluidsynth as long as it lacks an audio driver compatible > with them. Fluidsynth has a Windows audio driver. Does it have one > for Solaris? No? Then what use is a build system that supports > Solaris? >
Well OSS supports Solaris, which means, yes! MSVC likely won't run on my ARM 9 based embedded system, but gcc sure the hell will ;) The discussion is all a bit off topic now I think. As I've said before, this may indeed turn out to not be a fork, if it seems to make sense to go that direction in making FluidSynth natively C++. I've been kicking around the thought of doing a GObject re-code of it just for the hell of it. It probably wouldn't take that long, and something like GOB might help. That would at least give us all a better idea what would be the best long term solution. > C++'s features are useful precisely because they can't be simulated in > C that easily. But anyway, I won't be doing that translation; good > luck to those who will. > Not sure any such translation is needed, unless you mean writing a C binding for the C++ re-work. > > Regards, > Miguel > Regards, Josh _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev