Miguel, OK, thanks. I'll give it a try. when I got a chance. Might be later next week, though. I got a few other things for next week to tend to right now.
Best regards, Jimmy --- Miguel Lobo <[EMAIL PROTECTED]> wrote: > Hi Jimmy and Josh, > > Many thanks for your interest! > > I have now uploaded the project to SourceForge, > here: > > https://sourceforge.net/projects/gleamsynth > > (The project is called Gleam, but that name was > taken in SourceForge > so the page there uses a slightly different name). > > It should now be possible to browse the project or > check it out using > SourceForge's anonymous SVN access. > > There is no documentation at all yet, so here are > some quick build instructions: > > 1. You need Python 2.5, GCCXML 0.7 or later and the > current SVN > version of pygccxml. If you're using Debian, there > are packages for > Python and GCCXML, so installing those shouldn't be > a problem. As for > pygccxml, you can check it out from their SVN > repository here: > http://sourceforge.net/svn/?group_id=118209 and then > follow their > installation instructions. > > 2. If g++ points to GCC 4.1 or earlier in your > system, you can now run > the following command on Gleam's main directory: > > python build.py > > This should build Gleam. > > 3. GCCXML doesn't work yet with GCC 4.2 or later, so > if g++ points to > one of those, you will need to install GCC 4.1 too. > After you've done > that, assuming the g++ executable for GCC 4.1 is > then called g++-4.1, > you should run: > > GCCXML_COMPILER=g++-4.1 python build.py > > This is instead of the command suggested in the > previous point. > > As I said in my previous mail, any comments, > questions or suggestions > are quite welcome. > > Regards, > Miguel > ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ fluid-dev mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/fluid-dev
