Hi, Rui, Thank you for your response.
Yes, I looked to see if I could find an implib utility, but found a Microsoft page that said that although there used to be one, none such existed for the newer stuff. Don't ask me why not. Since you brought it up again, I decided to search some more, and I found a free utility by Digital Mars. I plan to try it at the next opportunity. Is there an equivalent utility for the Gnu toolchain? If so, what is its name? I hope you have a restful and pleasant vacation! May the Lord bless you, Philip ----- Original Message ---- From: Rui Nuno Capela <[EMAIL PROTECTED]> To: [email protected] Sent: Friday, July 25, 2008 7:15:49 AM Subject: Re: [fluid-dev] [ANN] Qsynth 0.3.3 Knobs Galore! Pedro Lopez-Cabanillas wrote: > Hi, > > Seems that Rui is a bit busy now to answer your questions, but I am the > windows packager, so I feel the need to say something. First of all, thanks > for your interest in QSynth. > not quite as busy, but on vacation ;) > On Sunday, July 20 2008, O. P. Martin wrote: >> Do you have an import library for the fluidsynth .dll that would be >> compatible with my VC6? (fluidsynth.lib) If I could get that, it >> might be all I need. >> >> I don't even know if MinGW uses import libs the same way that Microsoft >> does. > > I'm sorry, I don't have VC6. MinGW generates a fluidsynth.dll.a import > library, with a different format that the MS linker can't understand. > > My suggestion is to build Fluidsynth yourself with your own compiler. The > winbuild/ directory has a .dsw workspace with three .dsp projects for vc6, > but I couldn't test them. There are also support files for more recent > versions, and you can download the VS express (gratis) from MS. For the same > price you can get also the free MinGW/MSYS, which is what I've used. > isn't there an implib utility anymore? maybe vc has something integrated for that precise purpose, i can't really tell (and won't in the foreseeable future:) but back in the 90's there was this little utility program that takes a .dll and spits out the corresponding .lib file i'm sure you'll have to dig more dirt :)) >> By the way, I couldn't figure out how to load and access more than one font >> at once in QSynth without a bank offset option. > > Maybe you can create several synth instances (using the green cross at the > lower left of the main window) loading different soundfonts into each one. > You should also open a different MIDI input port to each instance... > exactly. each qsynth engine can stack more than one soundfont. bank offsets helps when you're loading several soundfonts with overriding bank/program mappings. otoh, you can have more than one qsynth engine, each one with its own soundfont and misi input port (16 midi channels) instance at once. cheers -- rncbc aka Rui Nuno Capela [EMAIL PROTECTED] _______________________________________________ fluid-dev mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/fluid-dev _______________________________________________ fluid-dev mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/fluid-dev
