Hello. I am very happy to see the new FluidRelease.
I am try to compile FluidSynth with Visual Studio. I am checkout sourcecode and download and extract glib. I open project. I specify GLIB include path in Additional Include Directories(Configuration Properties C/C++) in Visual studio (for fluidsynth, fluidsynth_dll and fluidsynth_lib). I have not found files version.h and config_win32.h I copy it from version.h.in and config_win32.h.in and filldown version(string,majon,minor,micro). Now I take into Error: Cannot open include file config.h at fluid_aufile.c (line 30). And I change it to config_win32.h with ok. I found such code at fluidsynth.c and the replacement is #if HAVE_CONFIG_H #include "config.h" #endif #if defined(WIN32) && !defined(MINGW32) #include "config_win32.h" #endif I specify dsound.h path at Additional Include Directories, dsound.lib path and glib-2.0.lib path at Linker/Additional Library Directories. And now I have an linker error in fluidsynth: unresolved external symbol __imp__new_fluid_server rederenced in function _main. What I need to do?
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