Hi,

I've tried VS2010 Express to build FluidSynth, without incidents. I've used a 
clean WinXP-sp3 virtual machine, without any other software installed. 
Attached is a detailed log, with all the steps and versions.

Regards,
Pedro

FluidSynth VS2010 build environment
OS: WindowsXP SP3

1. Visual Studio Express 2010, from:
http://www.microsoft.com/express/Downloads/
(All - Offline Install ISO image file, English)
Note: the ISO image contains all VS2010 products, but only MS Visual C is 
installed.
file: VS2010Express1.iso

No special options, just the defaults. Don't need Silverlight or any other 
extras.
DirectX SDK is already included.

2. CMake 2.8.2, from:
http://www.cmake.org/cmake/resources/software.html
http://www.cmake.org/files/v2.8/cmake-2.8.2-win32-x86.exe

Let the installer to add CMake to the system path, and create a desktop 
shortcut icon.

3. glib, from:  http://www.gtk.org/download-windows.html
files:
http://ftp.gnome.org/pub/gnome/binaries/win32/glib/2.24/glib_2.24.0-2_win32.zip
http://ftp.gnome.org/pub/gnome/binaries/win32/glib/2.24/glib-dev_2.24.0-2_win32.zip
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.23-3_win32.zip
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/proxy-libintl-dev_20090911_win32.zip

All ZIPs unpacked to C:\freesw
Added C:\freesw\bin to the system PATH

To verify: Start button -> Command Prompt
C:\> pkg-config --list-all
gio-2.0               GIO - glib I/O library
gmodule-2.0           GModule - Dynamic module loader for GLib
glib-2.0              GLib - C Utility Library
gmodule-no-export-2.0 GModule - Dynamic module loader for GLib
gthread-2.0           GThread - Thread support for GLib
gobject-2.0           GObject - GLib Type, Object, Parameter and Signal Library

4. FluidSynth from SVN (this URL gets a .tar.gz snapshot from the repository)
http://fluidsynth.svn.sourceforge.net/viewvc/fluidsynth/trunk/fluidsynth/?view=tar

Run CMake, openinig the desktop icon shortcut. 
Select "Visual Studio 10".
Select the directory containing FluidSynth sources, and another directory for 
building.
This is the report for the first Configure run:

Check for working C compiler using: Visual Studio 10
Check for working C compiler using: Visual Studio 10 -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Checking whether system has ANSI C header files
Looking for include files StandardHeadersExist
Looking for include files StandardHeadersExist - not found.
ANSI C header files - not found
Looking for include files HAVE_UNISTD_H
Looking for include files HAVE_UNISTD_H - not found.
Looking for DIR in sys/stat.h;sys/types.h;dirent.h
Looking for DIR in sys/stat.h;sys/types.h;dirent.h - not found.
Looking for string.h
Looking for string.h - found
Looking for stdlib.h
Looking for stdlib.h - found
Looking for stdio.h
Looking for stdio.h - found
Looking for math.h
Looking for math.h - found
Looking for errno.h
Looking for errno.h - found
Looking for stdarg.h
Looking for stdarg.h - found
Looking for memory.h
Looking for memory.h - found
Looking for sys/mman.h
Looking for sys/mman.h - not found
Looking for sys/types.h
Looking for sys/types.h - found
Looking for sys/time.h
Looking for sys/time.h - not found
Looking for sys/stat.h
Looking for sys/stat.h - found
Looking for sys/ioctl.h
Looking for sys/ioctl.h - not found
Looking for fcntl.h
Looking for fcntl.h - found
Looking for sys/socket.h
Looking for sys/socket.h - not found
Looking for netinet/in.h
Looking for netinet/in.h - not found
Looking for netinet/tcp.h
Looking for netinet/tcp.h - not found
Looking for arpa/inet.h
Looking for arpa/inet.h - not found
Looking for limits.h
Looking for limits.h - found
Looking for pthread.h
Looking for pthread.h - not found
Looking for signal.h
Looking for signal.h - found
Performing Test _have_inline
Performing Test _have_inline - Failed
Performing Test _have___inline__
Performing Test _have___inline__ - Failed
Performing Test _have___inline
Performing Test _have___inline - Success
Performing Test _have_vla
Performing Test _have_vla - Failed
Check if the system is big endian
Searching 16 bit integer
Looking for stdint.h
Looking for stdint.h - found
Looking for stddef.h
Looking for stddef.h - found
Check size of unsigned short
Check size of unsigned short - done
Using unsigned short
Check if the system is big endian - little endian
Looking for windows.h
Looking for windows.h - found
Looking for io.h
Looking for io.h - found
Looking for dsound.h
Looking for dsound.h - found
Looking for include files HAVE_MMSYSTEM_H
Looking for include files HAVE_MMSYSTEM_H - found
checking for modules 'glib-2.0>=2.6.5;gthread-2.0>=2.6.5'
  found glib-2.0, version 2.24.0
  found gthread-2.0, version 2.24.0
checking for module 'sndfile>=1.0.0'
  package 'sndfile>=1.0.0' not found
checking for module 'libpulse-simple>=0.9.8'
  package 'libpulse-simple>=0.9.8' not found
checking for module 'alsa>=0.9.1'
  package 'alsa>=0.9.1' not found
checking for module 'portaudio-2.0>=19'
  package 'portaudio-2.0>=19' not found
checking for module 'jack'
  package 'jack' not found
Could NOT find READLINE  (missing:  READLINE_INCLUDE_DIR READLINE_LIBRARIES)
checking for module 'lash-1.0>=0.3'
  package 'lash-1.0>=0.3' not found
checking for module 'dbus-1>=1.0.0'
  package 'dbus-1>=1.0.0' not found
Could NOT find Doxygen  (missing:  DOXYGEN_EXECUTABLE)

**************************************************************
Summary:
libsndfile:            no (raw audio file rendering only)
D-Bus:                 no
PulseAudio:            no
JACK:                  no
ALSA:                  no
PortAudio:             no
OSS:                   no
MidiShare:             no
CoreAudio:             no
CoreMIDI:              no
Windows:               yes
LADSPA support:        no
LASH support:          no
LADCCA support:        no
OS/2 DART support:     no
Audio to file driver:  yes
Readline:              no
Samples type=float:    no (using double)
Profiling:             no
Debug:                 no
Trap on FPE (debug):   no
Check FPE (debug):     no
**************************************************************

Configuring done

Press "Configure" again, and then "Generate".

5. Compile. Go to the build directory, and double click the file 
"FluidSynth.sln"
Build the solution. This is the build report:

------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  Checking Build System
  CMake does not need to re-run because C:/Documents and Settings/pedro/My 
Documents/Visual Studio 2010/Projects/fluidsynth/CMakeFiles/generate.stamp is 
up-to-date.
  CMake does not need to re-run because C:/Documents and Settings/pedro/My 
Documents/Visual Studio 2010/Projects/fluidsynth/src/CMakeFiles/generate.stamp 
is up-to-date.
  CMake does not need to re-run because C:/Documents and Settings/pedro/My 
Documents/Visual Studio 
2010/Projects/fluidsynth/include/CMakeFiles/generate.stamp is up-to-date.
  CMake does not need to re-run because C:/Documents and Settings/pedro/My 
Documents/Visual Studio 
2010/Projects/fluidsynth/include/fluidsynth/CMakeFiles/generate.stamp is 
up-to-date.
  CMake does not need to re-run because C:/Documents and Settings/pedro/My 
Documents/Visual Studio 2010/Projects/fluidsynth/doc/CMakeFiles/generate.stamp 
is up-to-date.
------ Build started: Project: libfluidsynth, Configuration: Release Win32 
------
  Building Custom Rule C:/Projects/fluidsynth-1.1.1/src/CMakeLists.txt
  CMake does not need to re-run because C:\Documents and Settings\pedro\My 
Documents\Visual Studio 2010\Projects\fluidsynth\src\CMakeFiles\generate.stamp 
is up-to-date.
  fluid_dll.c
  fluid_dsound.c
  fluid_winmidi.c
  fluid_conv.c
  fluid_hash.c
  fluid_list.c
  fluid_ringbuffer.c
  fluid_settings.c
  fluid_sys.c
  fluid_defsfont.c
  fluid_ramsfont.c
  fluid_adsr_env.c
  fluid_chorus.c
  fluid_iir_filter.c
  fluid_rvoice.c
  fluid_rvoice_dsp.c
  fluid_rvoice_event.c
  fluid_rvoice_mixer.c
  fluid_rev.c
  fluid_chan.c
  Generating Code...
  Compiling...
  fluid_event.c
  fluid_gen.c
  fluid_mod.c
  fluid_synth.c
  fluid_tuning.c
  fluid_voice.c
  fluid_midi.c
  fluid_midi_router.c
  fluid_seqbind.c
  fluid_seq.c
  fluid_adriver.c
  fluid_mdriver.c
  fluid_aufile.c
  fluid_cmd.c
  fluid_filerenderer.c
  Generating Code...
     Creating library C:/Documents and Settings/pedro/My Documents/Visual 
Studio 2010/Projects/fluidsynth/src/Release/fluidsynth.lib and object 
C:/Documents and Settings/pedro/My Documents/Visual Studio 
2010/Projects/fluidsynth/src/Release/fluidsynth.exp
  libfluidsynth.vcxproj -> C:\Documents and Settings\pedro\My Documents\Visual 
Studio 2010\Projects\fluidsynth\src\Release\libfluidsynth.dll
------ Build started: Project: fluidsynth, Configuration: Release Win32 ------
  Building Custom Rule C:/Projects/fluidsynth-1.1.1/src/CMakeLists.txt
  CMake does not need to re-run because C:\Documents and Settings\pedro\My 
Documents\Visual Studio 2010\Projects\fluidsynth\src\CMakeFiles\generate.stamp 
is up-to-date.
  fluidsynth.c
  fluidsynth.vcxproj -> C:\Documents and Settings\pedro\My Documents\Visual 
Studio 2010\Projects\fluidsynth\src\Release\fluidsynth.exe
------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
  Building Custom Rule C:/Projects/fluidsynth-1.1.1/CMakeLists.txt
  CMake does not need to re-run because C:\Documents and Settings\pedro\My 
Documents\Visual Studio 2010\Projects\fluidsynth\CMakeFiles\generate.stamp is 
up-to-date.
------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
Project not selected to build for this solution configuration 
========== Build: 4 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========

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