Hi,

I have stopped working on iOS since a loooong time (as Apple made iOS development more and more a nightmare for small developers like me...), so I am not sure that what I say here is still valid. Anyway...

There are two possibilities to install an application like FS on an iOS machine :

- solution 1 : the application is listed on the AppStore and it can be downloaded and installed like any other. But this means that a developer being part of ADC (Apple Developer Conection), which means paying 15 or 20 euros per year, just to have to write to keep your apps on AppStore. And Apple can kill your application at any moment and remove it, for any reason (some of my apps were removed because I did not release a new version in more than 6 months... so a working application must be recompiled every 6 months for nothing, just to be kept on AppStore... meaning you have to upgrade your machine all the time, as Apple requires application to be compiled on latest machines.... see the concept ?)

- solution 2 : you are an Apple Developer and you have a Mac with XCode installed on it. You can then compile FS on your machine and upload it to the iPad or iPhone as a "test application". But you can only do that on a limited number of iOS machines (they have to be associated to your Apple Developer account) so you can't compile a binary that can be shared with any iOS user, iOS will not accept that you load an app on an "unknown" machine. And an application installed like this will stop working after a few months... (as it is declared as test, not official one...)

Benoit

Le 24/05/2026 à 19:08, Klerg Studios via fluid-dev a écrit :
Hello

How to install FluidSynth on iOS ?

Thanks

_______________________________________________
fluid-dev mailing list
[email protected]
https://lists.nongnu.org/mailman/listinfo/fluid-dev

_______________________________________________
fluid-dev mailing list
[email protected]
https://lists.nongnu.org/mailman/listinfo/fluid-dev

Reply via email to