Hi,
I have stopped working on iOS since a loooong time (as Apple made iOS
development more and more a nightmare for small developers like me...),
so I am not sure that what I say here is still valid. Anyway...
There are two possibilities to install an application like FS on an iOS
machine :
- solution 1 : the application is listed on the AppStore and it can be
downloaded and installed like any other. But this means that a developer
being part of ADC (Apple Developer Conection), which means paying 15 or
20 euros per year, just to have to write to keep your apps on AppStore.
And Apple can kill your application at any moment and remove it, for any
reason (some of my apps were removed because I did not release a new
version in more than 6 months... so a working application must be
recompiled every 6 months for nothing, just to be kept on AppStore...
meaning you have to upgrade your machine all the time, as Apple requires
application to be compiled on latest machines.... see the concept ?)
- solution 2 : you are an Apple Developer and you have a Mac with XCode
installed on it. You can then compile FS on your machine and upload it
to the iPad or iPhone as a "test application". But you can only do that
on a limited number of iOS machines (they have to be associated to your
Apple Developer account) so you can't compile a binary that can be
shared with any iOS user, iOS will not accept that you load an app on an
"unknown" machine. And an application installed like this will stop
working after a few months... (as it is declared as test, not official
one...)
Benoit
Le 24/05/2026 à 19:08, Klerg Studios via fluid-dev a écrit :
Hello
How to install FluidSynth on iOS ?
Thanks
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