This is a great list y'all!
What a wonderful start to our rounding out the 1.0 version of
Infusion. To be clear, this is planning for a release -- the work of
Fluid and of Fluid Infusion will continue on beyond the end of March.
Having said that, this is a big release for us -- the culmination of a
lot of hard work by a great bunch.
Many of my wishlist items are already on the list which is wonderful:
documentation, documentation, documentation
- one of my favorite things about Fluid is our commitment to being
open and to sharing our work and our experiences with everyone. We
teach through our documentation and I see that as a very important
part of growing our community.
- packaging script. This has been on a list of mine for quite a
while -- it's a return-to item and I'm super-excited to see it on the
list and to know it'll be there for 1.0
- licensing. I'm thinking here of the kind of activities that we can
do to ensure we've got clarity on licensing of any code we are working
with.
- website. We're working now on getting a refresh to the current
site. We need to ensure we're showcasing the products of Fluid
Project meaningfully and clearly.
That's what I have so far, but I'll continue to think wishful thoughts.
Thanks,
Jess
~~~~~~~~~~~~~~~~~~~~~~
Jess Mitchell
Boston, MA, USA
Project Manager / Fluid Project
[email protected]
/ w / 617.326.7753 / c / 919.599.5378
jabber: [email protected]
http://www.fluidproject.org
~~~~~~~~~~~~~~~~~~~~~~
On Jan 30, 2009, at 6:12 PM, Colin Clark wrote:
Hi everyone,
As we get closer to the Infusion 1.0 release at the end of March, I
have been chatting with various designers and developers in the
community to get a feel for the features, bug fixes, and tweaks we
are all hoping to include in this milestone.
I've posted my notes so far to the wiki:
http://wiki.fluidproject.org/display/fluid/Infusion+1.0+Wish+List
In my mind, an obvious goal for a 1.0 release is stability: we
expect Infusion to be very reliable and stable by this time. But
Infusion 1.0 also isn't the end: we'll continue to add new features
and cut new releases on a regular basis after March. So our goal is
to balance important bug fixes with a few new features that will lay
the groundwork for the future.
I'd like to make sure this conversation is open to everyone in the
community. Now's a great time to share your thoughts; is there a
killer feature you think we're missing right now? Bugs that are
essential for us to fix? Areas that could use a bit of polish or
attention?
Let us know,
Colin
---
Colin Clark
Technical Lead, Fluid Project
Adaptive Technology Resource Centre, University of Toronto
http://fluidproject.org
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