In fact, I think you met Muriel once, Hugues--she was around for the Fluid all-hands meeting last summer! Thanks for the papers--I'll also be reading through these.
Also, we set up a page to work on our 0.3 user testing notes. It's a copy of our previous protocol, with some modifications and additions (list of all possible tasks, for instance). It's still very rough and early right now, and we have a lot we need to take out that's irrelevant and more to pump in (esp. wrt to guiding the semi-structured exit interview): http://wiki.fluidproject.org/display/fluid/Mobile+user+testing+protocol+-+Engage+0.3 Cheers, James On Fri, Feb 12, 2010 at 1:48 PM, tona monjo <[email protected]> wrote: > Thanks, Hugues, I will read them all. They seem really interesting, because > testing for mobile implies working in a quite different paradigm from what > we are used to desktop apps. > > ... and yes, Eva and Muriel are working a lot in the field of emotional > heuristics! Eva is a member of the board of Directors of FE, so she's also > implied in this project. > > Thanks for these references! Have a nice weekend, > > Tona > > > On Fri, Feb 12, 2010 at 6:00 PM, Hugues Boily < > [email protected]> wrote: > >> Hi guys, >> >> I thought you might be interested in some of the mobile evaluation >> literature i have been reviewing. (Tona, the last paper, about emotion >> heuristics, is by researchers from the Universitat Oberta de Catalunya!) >> >> Cheers, >> Hugues >> >> >> Jambon, F. (2006). Reality Testing of Mobile Devices: How to Ensure >> Analysis Validity? CHI 2006 Workshop "Reality Testing: HCI Challenges in >> Non-Traditional Environments", Montreal, Quebec, Canada, April 22-27 >> >> http://www.msh-alpes.prd.fr/ADAMOS/public_html/material/chi2006RealityTesting-jambon.pdf >> >> ABSTRACT : This article describes, in the first part, the motivations of >> the MultiCom group at CLIPS-IMAG laboratory in reality testing of mobile >> devices. The second part of the article is dedicated to the methodological >> aspects of data collection and analysis when evaluating the usability of a >> mobile device in a quasi-realistic context.* >> * >> -- >> Jurgen Kawalek, Annegret Stark, and Marcel Riebeck 2008. A New Approach to >> Analyze Human- Mobile Computer Interaction, in Journal of Usability Studies, >> Volume 3, Issue >> 2<http://www.upassoc.org/upa_publications/jus/2008february/index.html>, >> February 2008, pp. 90-98 >> >> http://www.upassoc.org/upa_publications/jus/2008february/JUS_kawalek_feb2008.pdf >> >> ABSTRACT : This paper describes a tool for log file recording and a method >> for quickly and easily analyzing human-computer interaction with mobile >> devices. The tool logs screen shots and quantitative interaction data, such >> as number of clicks and timestamps. The analyzing tool provides the ability >> to evaluate the interaction sequences and to export an MS Excel®-sheet for >> statistical analysis. To evaluate the tool, a usability study was conducted >> comparing the effectiveness of this tool in the laboratory and in the mobile >> context. Findings show that the tool is the first step toward a very >> effective, unobtrusive analysing method for user interaction in the mobile >> context. Combined with debriefing methods, it would be an optimized way for >> usability testing with mobile devices. >> >> -- >> Roto, V., Oulasvirta, A., Haikarainene, T., Kuorelahti, J., Lehmuskallio, >> H., and Nyyssönen, T. (2004). Examining mobile phone use in the wild with >> quasi-experimentation. HIIT Technical Report 2004-1, Helsinki Institute for >> Information Technology, Helsinky, Finland. >> >> http://www.hiit.fi/files/admin/publications/Technical_Reports/hiit2004-1.pdf >> >> ABSTRACT : This paper describes a methodology for conducting controlled >> experiments in the wild. The authors describe the limitation of many >> methodologies for conducting research with mobile technology. Their initial >> argument is that currently it is not possible to conduct controlled >> experiments in the wild because the difficulty of controlling nuisance >> variables and because it is difficult to record comprensively user’s data >> while on the move. They propose a technique to overcome many of these >> limitations with micro-cameras mounted on the device and on the body of the >> subject which record continuously what is happening around the user. >> >> This methodology was proven to be effective to conduct reseach on how >> users assign attentional resources between the different elements of the >> environment while on the move (Oulasvirta et al., 2005). This paper discuss >> the pros and cons of this *quasi-experimental methodology*. >> >> -- >> de Lera, E. and Garreta-Domingo, M. 2007. Ten emotion heuristics: >> guidelines for assessing the user's affective dimension easily and >> cost-effectively. In *Proceedings of the 21st British HCI Group Annual >> Conference on HCI 2008: People and Computers Xxi: Hci..But Not As We Know It >> - Volume 2* (University of Lancaster, United Kingdom, September 03 - 07, >> 2007). British Computer Society Conference on Human-Computer Interaction. >> British Computer Society, Swinton, UK, 163-166. >> www.bcs.org/upload/pdf/ewic_hc07_popaper2.pdf >> >> ABSTRACT : Emotional appeal is a key dimension in user experience that >> often goes unmeasured in most user-centered design projects. This paper >> presents preliminary work for developing a set of guidelines for >> efficiently, easily and cost-effectively assessing the users' affective >> state by evaluating their expressive reactions during an interface >> evaluation process. The evaluation of this dimension complements the >> analysis of the objective and quantitative data gathered through usability >> tests and the subjective feedback provided through post-test questionnaires. >> >> >> >> >> >> > > > -- > Tona Monjo > Disseny d'interficies | Diseño de interfaces | Interface design > http://www.tonamonjo.com >
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