They just released the slides for all the presentations.

http://bnotions.com/jqueryto-2013/

- Justin

On 2013-03-04, at 12:38 PM, Justin Obara <[email protected]> wrote:

> This past weekend several of us from the IDRC attended the jQueryTO 
> (http://jqueryto.com) conference. Aside from it just being awesome to hangout 
> with javascript and jQuery folks, there were a lot of good talks and 
> information that we were able to gather. We've compiled a list of the 
> interesting topics and some details about them below. Please feel free to ask 
> us more about any of these. Also, if there is enough interest, we could do 
> community meeting(s) to cover some of the topics.
> 
> Thanks
> Justin
> 
> 
> Build and Dependency Management Stack
> 
>       Grunt: http://gruntjs.com
> 
> Grunt is a flexible JavaScript task runner. It supports a vast plugin 
> ecosystem and allows for efficient automation.
> Grunt lets you automate tasks like jsLint, jsHint, minification, 
> concatenation, obfuscation, test run/deployement etc.
> Grunt also lets you dynamically keep track (watch) changes to the codebase 
> and run specific tasks when they happens (re-linting for example)
> Grunt is written in JavaScript so it does not require learning new syntax to 
> extend or write a new plugin.
> 
>       Bower: http://twitter.github.com/bower/
> 
> Bower is a package manager for the web. Bower lets you easily install assets 
> such as images, CSS and JavaScript, and manages dependencies for you.
> You can point it at git repos (e.g. bower packages, local repos, github and 
> etc.)
> You can specify versions to pull down. For example a specific tag from a git 
> repo
> 
>       RequireJS: http://requirejs.org
> 
> RequireJS is a JavaScript file and module loader aimed to improve speed and 
> quality of the code.
> RequireJS utilizes an asynchronous module definition (AMD) for defining 
> modules such that module and their dependencies can be asynchronously loaded.
> AMD:
> Lets you create clear declarations of dependencies and avoid the use of 
> globals
> Allows for swapping modules easily for unit testing as well as map modules to 
> different paths depending on the context
> Encapsulates the module definitions
> Makes a clear and easy dependency references
> 
> Documentation
> 
>       Automated CSS Documentation Generators
> 
> KSS: http://warpspire.com/kss/
> DSS (in development): https://github.com/darcyclarke/DSS
> 
>       Sites and API Documentation
> 
> jQuery has moved to using a combination of Wordpress and github for their 
> sites
> The content is all contained in github as html, markdown, or xml. 
> Updates are managed through git with pull requests
> The sites are setup with wordpress using a custom "distro" jquery-wp-content
> Pulls in all necessary plugins and etc. so all their various sites work the 
> same
> Grunt is used to pull content from github and pushes it to the wordpress site
> All automated through github with webhooks
> Staging site updates on every commit
> Production site updates when a "release" tag is added
> All this means that they rarely, if ever, need to use the wordpress admin 
> panels.
> 
> Promises
> 
> $.deferred - http://api.jquery.com/jQuery.Deferred/
> .promise - http://api.jquery.com/promise/
> $.when - http://api.jquery.com/jQuery.when/
> 
> jQuery Interaction
> 
> Scheduled for jQuery UI 1.13
> http://wiki.jqueryui.com/w/page/50166448/Interaction
> This will replace the current mouse interaction library and provides an api 
> for defining any interaction. Meaning that touch will now be supported. 
> Additionaly you can create your own. A demo was given using the the upcoming 
> browser support fo the gamepad api. They used an xbox 360 controller to 
> interact with elements on screen: drag, resize, and etc.
> 
> Other Cool Stuff
>  
>       3D
> 
> Three.js: a lightweight cross-browser JavaScript library to create and 
> display animated 3D computer graphics on a Web Browser 
> http://mrdoob.github.com/three.js/  https://github.com/mrdoob/three.js/
> Demos:
> http://labs.verold.com/falling-in-circles/
> http://studio.verold.com/
> 
>       Hardware Device API
> 
> HTML5 provides APIs that allows javascript to access hardware and devices, 
> for instance, getUserMedia() to grab access on the camera, microphone etc.
> JavaScript APIs to enable real-time communications on a web-browser 
> http://www.webrtc.org/

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