Begin forwarded message:

From: "David @ Audiobulb" <[EMAIL PROTECTED]>
Date: 19 de abril de 2006 09:24:03 GMT+02:00
To: "microsound" <[EMAIL PROTECTED]>
Subject: [microsound] root of sine 
Reply-To: microsound <[EMAIL PROTECTED]>

Following the success of the Root of Sound "Microsound Edition" - I would like to invite microsounders to particpate in Volume 3.... I have about 4 tracks in - when I reach 10-12 tracks I will publish the collection @ audiobulb.... For more info visit the "project" page @ www.audiobulb.com.

Project description below ::::

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A sine wave is waveform of a single constant frequency and amplitude that continues for all time. Since a sine wave has only a single frequency associated with it, it may be considered the simplest sound. The sine wave is the embodiment of audio-purity and strength as it presents an unchanging tonal quality. An in-depth discussion on theoretical aspects of the sine wave can be found in the "Handbook for Acoustic Ecology" edited by Barry Truax (1999).


To expand the sonic palate the sine wave has to be distorted, manipulated and de-composed. In sound design we seek to change a sound wave and enable new harmonics, frequencies, oscillations and waveforms to come into play. In electronic music there are many tools (hardware and softwae) that can used to change the sine wave. From simply rerecording it via an old tape recorder and introducing some simple distortion to sending it through a myriad of effect processors or synthesis modules. For the purpose of creating electronic music
there are a number of software applications that can be used to process the sine wave tone.

The remainder of this page is dedicated to music derived entirely from sounds originating from the sine wave tone. Some of our artists have contributed tracks that have followed this idea through. You can find a selection of samples derived from sine wave manipulation in the sample packs (found in the right hand menu of the site). We will also be happy to feature your work on this page. The only rule is that you start with the sine wave and develop the piece from there. Now go and work that sine wave.


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Kamen Nedev
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