On Sun, 2009-03-22 at 09:51 +0100, gabor papp wrote: > > I've fixed the planes, texture coords and flipped y rotation. > thanks! > > > I think I'll need to fix some of the example scripts too... > i tried to fix some. allprims, spotlights, texcoords, water-sim. > > in allprims.scm i had to remove (hint-anti-alias) from point particles, > because the points were not displayed at all if antialias was set. maybe > a driver issue or another bug?
It works ok here - they should come out as little circles. There might be some options on your driver to switch the behaviour when doing things like anti aliasing. You can tell we use a lot of features not used much in games huh :) cheers, dave
