OK - this is because we don't flip the Y in the PNGLoader::Save. Giving this all of 1 minutes thought, we probably should flip Y in the saver too and just say that all IMAGES (pixel prims) and TEXTURES are in the 1st quadrant, ala openGL convention.
Thoughts? This of course, doesn't effect Gabor's flipped x-coordinate issue. On Wed, Apr 8, 2009 at 10:00 AM, Scott <[email protected]> wrote: > New issue: > > (with-primitive (load-primitive "textures/flower.png") (save-primitive > "outimg.png")) > > outimg.png is flipped in Y from flower.png. > > I'm actually doing some image processing in fluxus... so this kind of > confuses things! >
